The kilobyte (symbol: kB)[1] is a multiple of the unit byte for digital information. Historically and in common usage, a kilobyte refers to 1024 (210) bytes in most fields of computer science and information technology.[2][3][4] However, hard disk drives measure capacity in strict accordance with the rule of the International System of Units’ unit prefixes (prefixes like kilo- and mega-) that are based on decimal math.[5][6] In such mass storage contexts, megabyte equals precisely 1,000,000 bytes and gigabyte is precisely 1,000 times greater than a megabyte. This association suggests that kilobyte can also denote 1,000 bytes in the context of mass storage. Thus, “kilobyte” and its symbol “KB” can be ambiguous, their exact value (1,024 or 1,000) dependent upon context.
Laptop
A laptop (notebook)[1][2] is a personal computer for mobile use.[3][4][5] A laptop integrates most of the typical components of a desktop computer, including a display, a keyboard, a pointing device (a touchpad, also known as a trackpad, and/or a pointing stick) and speakers into a single unit. A laptop is powered by mains electricity via an AC adapter, and can be used away from an outlet using a rechargeable battery. A laptop battery in new condition typically stores enough energy to run the laptop for three to five hours, depending on the computer usage, configuration and power management settings. When the laptop is plugged into the mains, the battery charges, whether or not the computer is running. Yet as it ages the battery's energy storage will slowly disipate to lasting a few minutes.
Portable computers, originally monochrome CRT-based and developing into the modern laptop, were originally considered to be a small niche market, mostly for specialized field applications such as the military, accountants and sales representatives. As portable computers became smaller, lighter, and cheaper and as screens became larger and of better quality, laptops became very widely used for all sorts of purposes
Lasso tool
The Perspective Grid, Magic Wand Tracing tool, Lasso tool, and a Page tool that treated pages like objects (resize, clone, rotate, etc.) ...
LCD (Liquid Crystal Display)
A liquid crystal display (LCD) is a thin, flat electronic visual display that uses the light modulating properties of liquid crystals (LCs). LCs do not emit light directly.
They are used in a wide range of applications, including computer monitors, television, instrument panels, aircraft cockpit displays, signage, etc. They are common in consumer devices such as video players, gaming devices, clocks, watches, calculators, and telephones. LCDs have displaced cathode ray tube (CRT) displays in most applications. They are usually more compact, lightweight, portable, less expensive, more reliable, and easier on the eyes.[citation needed] They are available in a wider range of screen sizes than CRT and plasma displays, and since they do not use phosphors, they cannot suffer image burn-in.
LCDs are more energy efficient and offer safer disposal than CRTs. Its low electrical power consumption enables it to be used in battery-powered electronic equipment. It is an electronically-modulated optical device made up of any number of pixels filled with liquid crystals and arrayed in front of a light source (backlight) or reflector to produce images in color or monochrome. The earliest discovery leading to the development of LCD technology, the discovery of liquid crystals, dates from 1888.[1] By 2008, worldwide sales of televisions with LCD screens had surpassed the sale of CRT units.
LED (Light-emitting Diode)
A light-emitting diode (LED,

When a light-emitting diode is forward biased (switched on), electrons are able to recombine with electron holes within the device, releasing energy in the form of photons. This effect is called electroluminescence and the color of the light (corresponding to the energy of the photon) is determined by the energy gap of the semiconductor. An LED is often small in area (less than 1 mm2), and integrated optical components may be used to shape its radiation pattern.[3] LEDs present many advantages over incandescent light sources including lower energy consumption, longer lifetime, improved robustness, smaller size, faster switching, and greater durability and reliability. LEDs powerful enough for room lighting are relatively expensive and require more precise current and heat management than compact fluorescent lamp sources of comparable output.
Lithium Ion
A lithium-ion battery (sometimes Li-ion battery or LIB) is a family of rechargeable battery types in which lithium ions move from the negative electrode to the positive electrode during discharge, and back when charging. Chemistry, performance, cost, and safety characteristics vary across LIB types. Unlike lithium primary batteries (which are disposable), lithium-ion electrochemical cells use an intercalated lithium compound as the electrode material instead of metallic lithium.
Lithium-ion batteries are common in consumer electronics. They are one of the most popular types of rechargeable battery for portable electronics, with one of the best energy densities, no memory effect, and a slow loss of charge when not in use. Beyond consumer electronics, LIBs are also growing in popularity for military, electric vehicle, and aerospace applications.[7] Research is yielding a stream of improvements to traditional LIB technology, focusing on energy density, durability, cost, and intrinsic safety.
Microsoft
Microsoft Corporation (NASDAQ: MSFT, NYSE: MSFT) is an American public multinational corporation headquartered in Redmond, Washington, USA that develops, manufactures, licenses, and supports a wide range of products and services predominantly related to computing through its various product divisions. Established on April 4, 1975 to develop and sell BASIC interpreters for the Altair 8800, Microsoft rose to dominate the home computer operating system market with MS-DOS in the mid-1980s, followed by the Microsoft Windows line of operating systems. Microsoft would also come to dominate the office suite market with Microsoft Office. The company has diversified in recent years into the video game industry with the Xbox and its successor, the Xbox 360 as well as into the consumer electronics and digital services market with Zune, MSN and the Windows Phone OS. The ensuing rise of stock in the company's 1986 initial public offering (IPO) made an estimated four billionaires and 12,000 millionaires from Microsoft employees. In May 2011, Microsoft Corporation acquired Skype Communications for $8.5 billion dollars.[1]
Primarily in the 1990s, critics contend Microsoft used monopolistic business practices and anti-competitive strategies including refusal to deal and tying, put unreasonable restrictions in the use of its software, and used misrepresentative marketing tactics; both the U.S. Department of Justice and European Commission found the company in violation of antitrust laws. Known for its interviewing process with obscure questions, various studies and ratings were generally favorable to Microsoft's diversity within the company as well as its overall environmental impact with the exception of the electronics portion of the business.
Memory stick
Memory Stick is a removable flash memory card format, launched by Sony in October 1998,[1] and is also used in general to describe the whole family of Memory Sticks. In addition to the original Memory Stick, this family includes the Memory Stick PRO, a revision that allows greater maximum storage capacity and faster file transfer speeds; Memory Stick Duo, a small-form-factor version of the Memory Stick (including the PRO Duo); and the even smaller Memory Stick Micro (M2). In December 2006 Sony added the Memory Stick PRO-HG, a high speed variant of the PRO to be used in high definition still and video cameras.
Mouse
In computing, a mouse is a pointing device that functions by detecting two-dimensional motion relative to its supporting surface. Physically, a mouse consists of an object held under one of the user's hands, with one or more buttons. It sometimes features other elements, such as "wheels", which allow the user to perform various system-dependent operations, or extra buttons or features that can add more control or dimensional input. The mouse's motion typically translates into the motion of a cursor on a display, which allows for fine control of a graphical user interface.
Mash Up
In Web development, a mashup is a Web page or application that uses and combines data, presentation or functionality from two or more sources to create new services. The term implies easy, fast integration, frequently using open APIs and data sources to produce enriched results that were not necessarily the original reason for producing the raw source data.
The main characteristics of the mashup are combination, visualization, and aggregation. It is important to make existing data more useful, moreover for personal and professional use.
To be able to permanently access the data of other services, mashups are generally client applications or hosted online. Since 2010, two major mashup vendors have added support for hosted deployment based on Cloud computing solutions; that are Internet-based computing, whereby shared resources, software, and information are provided to computers and other devices on demand, like the electricity grid.
In the past years, more and more Web applications have published APIs that enable software developers to easily integrate data and functions instead of building them by themselves. Mashups can be considered to have an active role in the evolution of social software and Web 2.0. Mashup composition tools are usually simple enough to be used by end-users. They generally do not require programming skills and rather support visual wiring of GUI widgets, services and components together. Therefore, these tools contribute to a new vision of the Web, where users are able to contribute.
Meta Tags
Meta elements are the HTML or XHTML
<meta … >
element used to provide structured metadata about a Web page. Multiple elements are often used on the same page: the element is the same, but its attributes are different. Meta elements can be used to specify page description, keywords and any other metadata not provided through the other head
elements and attributes.The meta element has two uses: either to emulate the use of the HTTP response header, or to embed additional metadata within the HTML document. There are four valid attributes:
content
, http-equiv
, name
, and scheme
. http-equiv
is used to emulate the HTTP header. name
to embed metadata. The value of the statement, in either case, is contained in the content
attribute, which is the only required attribute.Mirror
In computing, a mirror is an exact copy of a data set. On the Internet, a mirror site is an exact copy of another Internet site. Mirror sites are most commonly used to provide multiple sources of the same information, and are of particular value as a way of providing reliable access to large downloads. Mirroring is a type of file synchronization.
A live mirror is automatically updated as soon as the original is changed.
Media Player
The Digital Living Network Alliance (DLNA) is a non-profit collaborative trade organization established by Sony in June 2003, and has more than 250 member companies [3] in the mobile, consumer electronics, PC, and service provider industries. Alliance members have stated the common goal of using standards-based technology to make it easier for consumers to use, share and enjoy their digital photos, music and videos. As of January 2011,[4] more than 9,000 different devices have obtained "DLNA Certified" status, indicated by a logo on their packaging and confirming their interoperability with other devices.[5] It is estimated that more than 440 million DLNA-certified devices, from digital cameras to games consoles and TVs, have been installed in users' homes.[6]
A portable media player (PMP) is a consumer electronics device that is capable of storing and playing digital media such as audio, images, video, documents, etc. Digital audio players (DAP) that can also display images and play videos are usually called PMPs. Like DAPs, the data is typically stored on a hard drive, microdrive, or flash memory.
Other types of electronic devices like cellphones, internet tablets, and digital cameras are sometimes referred as PMPs because of their playback capabilities.[1] This article however focuses on portable devices that have the main function of playing media.
Melbourne IT
Melbourne IT is an Australian Internet company listed on the Australian Securities Exchange (ASX: MLB). Formed in 1996, its primary business is domain name registration in most of the major national and global top-level domains. It also offers web and email hosting services and online marketing services.
The company is a profit-earning medium-sized (in the Australian context) Internet business, with 2004 earnings of approximately 4.5 million AUD (EBIT) on revenues of about 60 million AUD, and continues to grow steadily. It has operations in several European countries through the acquisition of Cogent [1], as well as IDR Management Services, [2] based in London. Melbourne IT currently operates eighteen main global offices, including an office in the Washington, DC area and Mountain View, California [3].
For historical reasons (outlined below) Melbourne IT had a de facto monopoly on com.au domain name registrations for several years, providing more than half of its revenues until April 1999 when ICANN awarded it one of the first five registrar licenses to compete with Network Solutions Inc in registering domain names under .com, .net and .org[4]. From December 1999, when Melbourne IT listed on the ASX, the registration of international domain names has dominated its revenues. Internationally, as an ICANN-accredited registrar, Melbourne IT is ranked around 5 in the world, making the company the largest Australian domain name registrar [5].
Megabyte
The megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: 1048576 bytes (220) generally for computer memory;[1][2] and one million bytes (106, see prefix mega-) generally for computer storage.[1][3] The IEEE Standards Board has decided that "Mega will mean 1 000 000", with exceptions allowed for the base-two meaning.[3] In rare cases, it is used to mean 1000×1024 (1024000) bytes.
Nano Technology
Nanotechnology (sometimes shortened to "nanotech") is the study of manipulating matter on an atomic and molecular scale. Generally, nanotechnology deals with structures sized between 1 to 100 nanometre in at least one dimension, and involves developing materials or devices possessing at least one dimension within that size. Quantum mechanical effects are very important at this scale, which is in the quantum realm.
Nanotechnology is very diverse, ranging from extensions of conventional device physics to completely new approaches based upon molecular self-assembly, from developing new materials with dimensions on the nanoscale to investigating whether we can directly control matter on the atomic scale.
There is much debate on the future implications of nanotechnology. Nanotechnology may be able to create many new materials and devices with a vast range of applications, such as in medicine, electronics, biomaterials and energy production. On the other hand, nanotechnology raises many of the same issues as any new technology, including concerns about the toxicity and environmental impact of nanomaterials,[1] and their potential effects on global economics, as well as speculation about various doomsday scenarios. These concerns have led to a debate among advocacy groups and governments on whether special regulation of nanotechnology is warranted.
Network
A computer network, often simply referred to as a network, is a collection of computers and devices interconnected by communications channels that facilitate communications and allows sharing of resources and information among interconnected devices.[1] Computer networking or Data communications (Datacom) is the engineering discipline concerned with the computer networks. Computer networking is sometimes considered a sub-discipline of electrical engineering, telecommunications, computer science, information technology and/or computer engineering since it relies heavily upon the theoretical and practical application of these scientific and engineering disciplines.
The three types of networks are: the Internet, the intranet, and the extranet. Examples of different network methods are:
- Local area network (LAN), which is usually a small network constrained to a small geographic area. An example of a LAN would be a computer network within a building.
- Metropolitan area network (MAN), which is used for medium size area. examples for a city or a state.
- Wide area network (WAN) that is usually a larger network that covers a large geographic area.
- Wireless LANs and WANs (WLAN & WWAN) are the wireless equivalent of the LAN and WAN.
All networks are interconnected to allow communication with a variety of different kinds of media, including twisted-pair copper wire cable, coaxial cable, optical fiber, power lines and various wireless technologies.[2] The devices can be separated by a few meters (e.g. via Bluetooth) or nearly unlimited distances (e.g. via the interconnections of the Internet).[3] Networking, routers, routing protocols, and networking over the public Internet have their specifications defined in documents called RFCs.[4]
Navigation
An automotive navigation system is a satellite navigation system designed for use in automobiles. It typically uses a GPS navigation device to acquire position data to locate the user on a road in the unit's map database. Using the road database, the unit can give directions to other locations along roads also in its database. Dead reckoning using distance data from sensors attached to the drivetrain, a gyroscope and an accelerometer can be used for greater reliability, as GPS signal loss and/or multipath can occur due to urban canyons or tunnels.
Noise
In signal processing or computing it can be considered unwanted data without meaning; that is, data that is not being used to transmit a signal, but is simply produced as an unwanted by-product of other activities. "Signal-to-noise ratio" is sometimes used informally to refer to the ratio of useful information to false or irrelevant data in a conversation or exchange, such as off-topic posts and spam in online discussion forums and other online communities. In information theory, however, noise is still considered to be information
OSP (Online Service Provider)
An online service provider can for example be an internet service provider, email provider, news provider (press), entertainment provider (music, movies), search, e-shopping site (online stores), e-finance or e-banking site, e-health site, e-government site, Wikipedia, Usenet (commonly accessed through Google Groups).[clarification needed] In its original more limited definition it referred only to a commercial computer communication service in which paid members could dial via a computer modem the service's private computer network and access various services and information resources such a bulletin boards, downloadable files and programs, news articles, chat rooms, and electronic mail services. The term "online service" was also used in references to these dial-up services. The traditional dial-up online service differed from the modern Internet service provider in that they provided a large degree of content that was only accessible by those who subscribed to the online service, while ISP mostly serves to provide access to the internet and generally provides little if any exclusive content of its own. In the U.S., the Online Copyright Infringement Liability Limitation Act (OCILLA) portion of the U.S. Digital Millennium Copyright Act has expanded the legal definition of online service in two different ways for different portions of the law. It states in section 512(k)(1):
Open Source
The term open source describes practices in production and development that promote access to the end product's source materials. Some consider open source a philosophy, others consider it a pragmatic methodology. Before the term open source became widely adopted, developers and producers used a variety of phrases to describe the concept; open source gained hold with the rise of the Internet, and the attendant need for massive retooling of the computing source code. Opening the source code enabled a self-enhancing diversity of production models, communication paths, and interactive communities.[1] Subsequently, the new phrase "open-source software" was born to describe the environment that the new copyright, licensing, domain, and consumer issues created.
The open source model includes the concept of concurrent yet different agendas and differing approaches in production, in contrast with more centralized models of development such as those typically used in commercial software companies.[2] A main principle and practice of open source software development is peer production by bartering and collaboration, with the end-product, source-material, "blueprints," and documentation available at no cost to the public. This is increasingly being applied in other fields of endeavor, such as biotechnology.[3]
Opacity
Opacity is the measure of impenetrability to electromagnetic or other kinds of radiation, especially visible light. In radiative transfer, it describes the absorption and scattering of radiation in a medium, such as a plasma, dielectric, shielding material, glass, etc. An opaque object is neither transparent (allowing all light to pass through) nor translucent (allowing some light to pass through). When light strikes an interface between two substances, in general some may be reflected, some absorbed, some scattered, and the rest transmitted (also see refraction). Reflection can be diffuse, for example light reflecting off a white wall, or specular, for example light reflecting off a mirror. An opaque substance transmits no light, and therefore reflects, scatters, or absorbs all of it. Both mirrors and carbon black are opaque. Opacity depends on the frequency of the light being considered. For instance, some kinds of glass, while transparent in the visual range, are largely opaque to ultraviolet light. More extreme frequency-dependence is visible in the absorption lines of cold gases. Opacity can be quantified in many ways; for example, see the article mathematical descriptions of opacity.
For general information on what makes an object or medium opaque, see the articles on absorption, reflection, and scattering. These are the processes that lead to opacity.